The fast-talking description game. How quickly can you describe a word without actually saying it? Speed is of the essence in this fast-thinking, fast-talking game - the more words your team can guess from your descriptions in 30 seconds, the quicker you'll cross the finishing line. And that's without saying 'rhymes with' or 'sounds like'.
Articulate uses 6 categories of words, so you could end up describing anything from a kettle to a country depending on which category you've landed on from Object, Nature, Action, World, Person or Random.
For 4-20+ Players
Ages 12+
To spice things up further Articulate throws a "Spinner" in the works to encourage sabotage: land on an appropriate segment and spin the spinner to win bonus places, move yourself forward or indulge your vicious streak and drag the leaders back! And if you thought that was mean, wait till one team lands on a Control Segment. Then it's a free-for-all of epic proportions that would drown out the Tower of Babel!
Articulate is the perfect game to suit any time, any setting and any group,- even those which include stroppy teenagers and Granny!
When it comes to fast, frenzied fun and exhilarating entertainment, Articulate simply has no rivals! When the shy start yelling, the cocky turn puce, and everyone's gripped with the giggles - you know Articulate! is working its magic.
Articulate! Rules
Object of the Game
To be the first team round to the FINISH segment. Progress is made by correctly guessing what your team mates are describing.
Preparing to Play
Unfold the board and put the arrow spinner in the centre hole. Players divide into teams of two or more. The more players per team the better. If for example there are eight players two teams of four is better than four teams of two. Each team select one playing piece and put it on the start segment. By common consent decide which team will start.
Each turn team members are nominated DESCRIBERS and GUESSERS. All players MUST take their turn at being describers. No matter how big the team, there are never more than two describers.
Teams of 2 players have 1 describer and 1 guesser
Teams of 3 players have 2 describers and 1 guesser
Teams of 4 players have 2 describers and 2 guessers
Advanced players may wish to have only 1 describer per turn, whatever the team size. This should be decided at the start of the game.
Playing the Game
Play begins when the timer is up ended. The describers take a card from the front of the pack and describe the entry corresponding to the segment on which the team's playing piece sits. As the start position is on the OBJECT segment each team starts with this category.
When a team member shouts out the correct answer the describers quickly take another card and repeat the process, using the SAME category.
When the timer runs out, the turn is finished. The describers count the number of cards that were correctly guessed and move their playing piece forward that many segments. Play passes on to the next team UNLESS you land on a CONTROL or SPIN segment (see below for details).
Describers must be careful not to break any of the description rules (see below). If they break one of these rules they forfeit the turn.
Finish
When a team reaches the FINISH segment, the DESCRIBERS on that team must describe a CONTROL entry to everybody playing. TO WIN their team must be the first to guess it correctly. If they fail they wait until their next turn to try again. While they are waiting other teams can move them back with their SPIN BONUS places.
Articulate uses 6 categories of words, so you could end up describing anything from a kettle to a country depending on which category you've landed on from Object, Nature, Action, World, Person or Random.
For 4-20+ Players
Ages 12+
To spice things up further Articulate throws a "Spinner" in the works to encourage sabotage: land on an appropriate segment and spin the spinner to win bonus places, move yourself forward or indulge your vicious streak and drag the leaders back! And if you thought that was mean, wait till one team lands on a Control Segment. Then it's a free-for-all of epic proportions that would drown out the Tower of Babel!
Articulate is the perfect game to suit any time, any setting and any group,- even those which include stroppy teenagers and Granny!
When it comes to fast, frenzied fun and exhilarating entertainment, Articulate simply has no rivals! When the shy start yelling, the cocky turn puce, and everyone's gripped with the giggles - you know Articulate! is working its magic.
Articulate! Rules
Object of the Game
To be the first team round to the FINISH segment. Progress is made by correctly guessing what your team mates are describing.
Preparing to Play
Unfold the board and put the arrow spinner in the centre hole. Players divide into teams of two or more. The more players per team the better. If for example there are eight players two teams of four is better than four teams of two. Each team select one playing piece and put it on the start segment. By common consent decide which team will start.
Each turn team members are nominated DESCRIBERS and GUESSERS. All players MUST take their turn at being describers. No matter how big the team, there are never more than two describers.
Teams of 2 players have 1 describer and 1 guesser
Teams of 3 players have 2 describers and 1 guesser
Teams of 4 players have 2 describers and 2 guessers
Advanced players may wish to have only 1 describer per turn, whatever the team size. This should be decided at the start of the game.
Playing the Game
Play begins when the timer is up ended. The describers take a card from the front of the pack and describe the entry corresponding to the segment on which the team's playing piece sits. As the start position is on the OBJECT segment each team starts with this category.
When a team member shouts out the correct answer the describers quickly take another card and repeat the process, using the SAME category.
When the timer runs out, the turn is finished. The describers count the number of cards that were correctly guessed and move their playing piece forward that many segments. Play passes on to the next team UNLESS you land on a CONTROL or SPIN segment (see below for details).
Describers must be careful not to break any of the description rules (see below). If they break one of these rules they forfeit the turn.
Finish
When a team reaches the FINISH segment, the DESCRIBERS on that team must describe a CONTROL entry to everybody playing. TO WIN their team must be the first to guess it correctly. If they fail they wait until their next turn to try again. While they are waiting other teams can move them back with their SPIN BONUS places.
- Choosing a selection results in a full page refresh.
- Press the space key then arrow keys to make a selection.